News (Media Awareness Project) - UK: Can Taking Cannabis Make You An Even Better Driver? |
Title: | UK: Can Taking Cannabis Make You An Even Better Driver? |
Published On: | 2004-01-24 |
Source: | Evening News (UK) |
Fetched On: | 2008-01-18 23:19:48 |
CAN TAKING CANNABIS MAKE YOU AN EVEN BETTER DRIVER?
While no responsible person would ever advocate the use of drugs for
drivers, tests using a recently developed video game called Burnout
have thrown up some surprise statistics.
The testers found that a moderate amount of cannabis actually improved
driving performance among those they studied.
Results from another recent study apparently also show that people
drive both faster and safer while under the influence of the drug.
A group of 20 drivers aged 21-40 were recruited for the Burnout study,
all of whom had not previously owned a video games machine or
described themselves of players of video games.
Ten of them smoked approximately 0.15 milligrams of cannabis,
equivalent to about half a "joint".
The other half declared that they had not had any stimulant for at
least 72 hours before the test.
They were then given a thorough demonstration of Burnout and were
subsequently asked to take the controls and play the video game themselves.
Participants' skills at different elements of the game - reaction
times, speed, concentration levels and road safety - were thoroughly
analysed and evaluated.
The results showed that for those who had smoked 0.15 mgs of cannabis:
* 80 per cent demonstrated superior reaction times * 60 per cent
finished a lap faster * 70 per cent experienced a lower number of
collisions * 60 per cent reached a higher level in the game.
The cannabis takers were then pitched against the non-cannabis takers
in a head-to-head challenge on Burnout.
In this competitive setting, the cannabis users came out on top in
eight out of ten of the match-ups.
The drivers under the influence of cannabis appeared to have more
confidence in their ability and be much calmer. Burnout is aid to be
"a fast-paced and adrenalin-stoked" game and the cannabis could have
helped keep them in control of their nerves..
For the second stage of the experiment, the group who had already
smoked cannabis smoked some more, increasing their total intake to
about 0.58 milligrams, equatting to approximately two "joints". The
driver performance on Burnout then showed a significant decrease.
With a total of 0.58 milligrams of cannabis in their system:
* 60 per cent demonstrated superior reaction times * 30 per cent
finished the game faster * 40 per cent experienced a lower number of
collisions * 20 per cent reached a higher level in the game.
In the second part of the challenges, the cannabis smokers won only
three races against their non-cannabis counterparts, an indicator of
worsening driving performance.
Simon smith Wright, Burnout's Communications Director, said: "The
results of our test clearly show indicate that a small or moderate
amount of cannabis is actually quite beneficial to someone's driving
performance.
"Further amounts then tend to start to impinge on performance,
although interestingly reactions times appear to best withstand the
increased amount of the drug in the system.
"Obviously Burnout is a video game and whilst extremely realistic, we
cannot claim that these findings translate to real life driving, nor
are we encouraging anyone to try out the theory."
The RAC's position is that, in every circumstance, the drug is
detrimental to anyone at the wheel.
While no responsible person would ever advocate the use of drugs for
drivers, tests using a recently developed video game called Burnout
have thrown up some surprise statistics.
The testers found that a moderate amount of cannabis actually improved
driving performance among those they studied.
Results from another recent study apparently also show that people
drive both faster and safer while under the influence of the drug.
A group of 20 drivers aged 21-40 were recruited for the Burnout study,
all of whom had not previously owned a video games machine or
described themselves of players of video games.
Ten of them smoked approximately 0.15 milligrams of cannabis,
equivalent to about half a "joint".
The other half declared that they had not had any stimulant for at
least 72 hours before the test.
They were then given a thorough demonstration of Burnout and were
subsequently asked to take the controls and play the video game themselves.
Participants' skills at different elements of the game - reaction
times, speed, concentration levels and road safety - were thoroughly
analysed and evaluated.
The results showed that for those who had smoked 0.15 mgs of cannabis:
* 80 per cent demonstrated superior reaction times * 60 per cent
finished a lap faster * 70 per cent experienced a lower number of
collisions * 60 per cent reached a higher level in the game.
The cannabis takers were then pitched against the non-cannabis takers
in a head-to-head challenge on Burnout.
In this competitive setting, the cannabis users came out on top in
eight out of ten of the match-ups.
The drivers under the influence of cannabis appeared to have more
confidence in their ability and be much calmer. Burnout is aid to be
"a fast-paced and adrenalin-stoked" game and the cannabis could have
helped keep them in control of their nerves..
For the second stage of the experiment, the group who had already
smoked cannabis smoked some more, increasing their total intake to
about 0.58 milligrams, equatting to approximately two "joints". The
driver performance on Burnout then showed a significant decrease.
With a total of 0.58 milligrams of cannabis in their system:
* 60 per cent demonstrated superior reaction times * 30 per cent
finished the game faster * 40 per cent experienced a lower number of
collisions * 20 per cent reached a higher level in the game.
In the second part of the challenges, the cannabis smokers won only
three races against their non-cannabis counterparts, an indicator of
worsening driving performance.
Simon smith Wright, Burnout's Communications Director, said: "The
results of our test clearly show indicate that a small or moderate
amount of cannabis is actually quite beneficial to someone's driving
performance.
"Further amounts then tend to start to impinge on performance,
although interestingly reactions times appear to best withstand the
increased amount of the drug in the system.
"Obviously Burnout is a video game and whilst extremely realistic, we
cannot claim that these findings translate to real life driving, nor
are we encouraging anyone to try out the theory."
The RAC's position is that, in every circumstance, the drug is
detrimental to anyone at the wheel.
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