Rave Radio: Offline (0/0)
Email: Password:
Page: 1 2 Next »»Rating: Unrated [0]
I Am Not An Atomic Playboy!
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 7:56am
screwhead
Coolness: 686270
I just put on the rough mix of Atomic Playboy.

I'm not quite sure what style this qualifies as. Some parts get borderline psytrance, some funky breaks, a chip-style synth, hoovers... It's experimental and catchy.
Good [+1]Toggle ReplyLink» OMGSTFUDIEPLZKTX replied on Thu Sep 18, 2003 @ 9:52am
omgstfudieplzktx
Coolness: 67195
ITS DEMO MUSIC FROM 1992!

PURPLE MOTION LIVES! PURPLE MOTION LIIIIIIIIVES@!(*
Good [+1]Toggle ReplyLink» OMGSTFUDIEPLZKTX replied on Thu Sep 18, 2003 @ 9:53am
omgstfudieplzktx
Coolness: 67195
infact

the "ten seconds to transmission" is from the Unreal song by Skaven.
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 9:57am
screwhead
Coolness: 686270
Cool! Damn, that's what happens when you start listening to old stuff.

Maybe I should remix Schizophrenic '98... ;)
Good [+1]Toggle ReplyLink» beercrack replied on Thu Sep 18, 2003 @ 10:30am
beercrack
Coolness: 72115
i love the bassline, old school break, and vocal samples!
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 10:39am
screwhead
Coolness: 686270
I'm having some fun experimenting with all sorts of stuff. Right now I'm making a DnB track, but with SID tracker samples and a bunch of 3x Osc doing chip-style bleeps.
Good [+1]Toggle ReplyLink» Nuclear replied on Thu Sep 18, 2003 @ 11:21am
nuclear
Coolness: 2749320
Yah I was just going to say skaven from future crew... Demo UNREAL ][ By Future Crew... Or maybe Purple Motion...
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 11:31am
screwhead
Coolness: 686270
Ok, this is pretty fucked up. I don't remember ever having heard that track before, I just found a pack with the vocal samples called unreal.zip

now I'm listening to unreal ][ and I'm like wtf

I hate this. It's like another track I was working on a while ago where I heard a part of a movie, sampled it and sequenced it a certain way, and everyone was like "Nice, the remix is sounding good" and I couldn't figgure out what they were talking about. Turns out Empiron had already done a song with those samples aranged the exact same way as I had and I hadn't ever heard the song before.
Good [+1]Toggle ReplyLink» Nuclear replied on Thu Sep 18, 2003 @ 11:36am
nuclear
Coolness: 2749320
[ www.rave.ca ] -- I'll try to find the orriginal other one... I have over 50,000 modules it's rediculous...
Good [+1]Toggle ReplyLink» Nuclear replied on Thu Sep 18, 2003 @ 11:39am
nuclear
Coolness: 2749320
Void - Have you got their demos to work on a Pentium computer... I should setup my 486 again... Even a p350 can't play them...

U N R E A L
~~~~~~~~~~~
Copyright (C) 1992 The Future Crew


This file specifies the requirements of this demonstration
and gives tips for running it. It might be a good idea
to read this file throughly, especially if you encounter
problems...

Unreal requires:
- 2.5MB of disk space (you probably already know this :-)
- a 386 or a 486 computer (preferably the latter)
- 600K (actually 600000 bytes) of memory. You *CAN* use a
386 memory manager like QEMM to get this memory available.
- also a SoundBlaster, SoundBlaster Pro, or Soundmaster II
soundcard will make the demo more fun to watch, although
the demo is able run without sound.

As you can probably understand, the sheer size of the Unreal
makes it impossible for us to make sure it works in every
possible configuration given the time we have had to produce it.

However, we have tested it as throughly as possible. And there
are a few points that will probably solve the possible problems
you might have running this demo.

First of all, you might simple try running the demo with
your normal configuration, and if it works ok, clearly no
problem exists. However, if the demo hangs or runs VERY
slowly or you don't have enough memory, try the following:

To get memory, try installing a 386 memory manager (such
as QEMM 386 or 386MAX) and/or removing all unnecessary
residents from config.sys and autoexec.bat. Also decreasing
the value of the buffers statement in the config.sys will
help a little.

If the demo doesn't work properly but you do have enough
memory, first try removing all disk caches and other active
residents (programs that do something and don't just eat
your memory until you call them up with a hotkey). Things
like enhanced keyboard drivers that intercept things like
video and keyboard interrupts may cause problems because
the Unreal clearly isn't your average dos application using
machine resources as usual.

If this doesn't help, try running without sound. Especially
in slow machines, the sound output can interfere with the
hard disk transfers and this will most surely cause a hang
when the demo loads more data from the hard disk between
parts. Also, disabling sound in slow machines is the best
way to get the demo run faster. Some of the tunes use up
to 10 digitized channels, and with 20Khz playing speed in
a slow 386SX this takes up nearly half of the frame time!

As a last option, try creating a boot disk etc. and load
ONLY the NECESSARY drivers to memory. That is, possibly a
hard disk driver (for SCSI etc.) and QEMM if you can't get
enough memory otherwise. Leave all extras out like your
countrys keyboard driver, mouse driver and so on. If this
doesn't help either, your machine might unfortunately be
too unique for the Unreal to work completely.

If the demo always hangs in the same place, you might try
skipping the problem part by pressing ESC immediately when it
starts. Also, if the part hangs before you have a chance to
hit the key, you can, as the final solution, run the demo part
by part. This is accomplished with the following command line:
UNREAL P#
where # stands for the part group number (1..9). First you run
UNREAL P1, then UNREAL P2 etc. and just leave the part group
out that is causing problems. This, of course is a bit harder,
but at least you will see the rest of the demo.

Well, after reading this file you probably think that Unreal is
full of bugs and the most incompatible program ever created...
You are probably right :-) The Unreal has been created in a
pretty short time (a month or so, except for some older parts
which are nearly a year old). It contains so different routines,
many utilizing some undocument (yet theoretically IBM VGA
compatible) effects that even small incompatibilities or
differences may trigger problems. There is also a lot of source
code for the bugs to hide in (about 40000 lines not counting
include files like sin tables) so hunting them down is not a
trivial task. Also, as you will find out, Unreal takes up quite
a lot of processing resources... Our goal was to make a great
demo at the cost of bigger processor requirements... Keep this
in mind while watching this presentation!

In any case, we believe that Unreal as an experience is worth
the trouble getting it working :-) We hope you will also think
so after enjoying it.
Good [+1]Toggle ReplyLink» beercrack replied on Thu Sep 18, 2003 @ 11:40am
beercrack
Coolness: 72115
tracker revival!
where can i buy an isa soundcard for my 486 for cheap?
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 11:42am
screwhead
Coolness: 686270
That's fucking scary.

It sounds almost exactly like what I did. wtf.

This is the 2nd time I do this.
Good [+1]Toggle ReplyLink» Nuclear replied on Thu Sep 18, 2003 @ 12:02pm
nuclear
Coolness: 2749320
I think I will make some kinda mod download thing on ravewave... I need to program something to read the information of modules... Should be easy hehe I did it in basic...
Good [+1]Toggle ReplyLink» Nuclear replied on Thu Sep 18, 2003 @ 12:04pm
nuclear
Coolness: 2749320
I have some extra sound cards... They are OMNI and will not work in Windows XP... I will check if I still have them at work...
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 12:23pm
screwhead
Coolness: 686270
I have a few ISA SoundBlaster cards, and a 14.4 and 33.6 modem.
Good [+1]Toggle ReplyLink» OMGSTFUDIEPLZKTX replied on Thu Sep 18, 2003 @ 12:38pm
omgstfudieplzktx
Coolness: 67195
Anyone remember this?

"HI, I NEED THE STEREO WAV WRITER FOR IT, ANYONE HAVE IT?"
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 12:49pm
screwhead
Coolness: 686270
oh god yes.

I remember using Windows 3.11 Sound Recorder to take samples off of CDs to make S3M files.
Good [+1]Toggle ReplyLink» OMGSTFUDIEPLZKTX replied on Thu Sep 18, 2003 @ 12:50pm
omgstfudieplzktx
Coolness: 67195
its pretty funny how the demoscene has matured now. Netlabels are using [ scene.org ] for ftp space, not just demo groups/demo parties.
Good [+1]Toggle ReplyLink» Nuclear replied on Thu Sep 18, 2003 @ 2:35pm
nuclear
Coolness: 2749320
You need more things changing in your songs... They are too much the same patterns over and over again...
Good [+1]Toggle ReplyLink» Screwhead replied on Thu Sep 18, 2003 @ 7:14pm
screwhead
Coolness: 686270
Yeah that's another problem I'm having. Unless it's one of the industrial/metal tracks, I don't have much happening or changing, it's all the same beats with no variations on anything.

Wait, does that mean I'm making techno?
I Am Not An Atomic Playboy!
Page: 1 2 Next »»
Post A Reply
You must be logged in to post a reply.