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Good [+1]Toggle ReplyLink» Br34th3 replied on Sun Jul 1, 2007 @ 9:07pm
br34th3
Coolness: 128450
1 Did you solo it with the kick and bass... or with everything else still wayy too loud ;).
2 Thats also why I said chek the wav for almost inaudible spikes that boost the db reading. use Peak mr. Mhac-attak. If there are any.. either change the snare out or drop the volume on the spike. If there are none and the wav looks clean...change it or put it louder I guess... but most of my snares at -17*ish can be heard like a ton of bricks over the kick and bass and the rest of the mix.
I'm feeling 16 693? right now..
Good [+1]Toggle ReplyLink» nothingnopenope replied on Sun Jul 1, 2007 @ 9:36pm
nothingnopenope
Coolness: 201910
oh I assumed this track was going through some kind of limiter already.. If it's not then it's definitely too loud.

Alienzed: you can also use limiters and compressors on sounds that cause the volume to spike up too much, just single tracks. If you notice it clips when a certain sound comes in you should maybe use a compressor on it, start with some of the presets and then tweak it (until you really begin to understand the different settings).

If you are using this for a live set I would avoid gaining the sound too much with the l2 on the master when you are playing, it's better to just turn up the volume on the mixer and get more dynamic range (which is good when you are playing live). A limiter set at 0 is a good idea though just in case your hand slips and turns up a sound too much :-)
I'm feeling gangsta right now..
Good [+1]Toggle ReplyLink» AlienZeD replied on Sun Jul 1, 2007 @ 11:25pm
alienzed
Coolness: 510245
every track is individually limited, mixed and maximized... we shall see how that works tonight. I have tested it out on a few systems already and I think everything will go well.

soon now!! :D
I'll likely post my set up some time in the near future, side by side the launch of the AZ website :)
I'm feeling a live set right now..
Good [+1]Toggle ReplyLink» nothingnopenope replied on Mon Jul 2, 2007 @ 2:22am
nothingnopenope
Coolness: 201910
every track is individually limited, mixed and maximized


well you might not want to do that either... If you limit the hell out of everything you get the same lack of dynamics.
I'm feeling gangsta right now..
Good [+1]Toggle ReplyLink» James replied on Mon Jul 2, 2007 @ 7:49am
james
Coolness: 37760
Ok my recent project is far from being a showcase for my mixing skills as it's basically based around overdriving everything to stupid levels.... but here's your crash course:

1- There is two type of low end groove: kick-driven or bass-driven. The one thing you want to avoid is bass build-up (when multiple sounds hit the same low frequencies at the same time) cause it's the best way to ruin a track. Basically one element needs to be lower than the other. Usually the sounds decide for themselves who wants to end up where, but with ultra-precise crap like psytrance, you'll often run into kicks and basses that hit the same sweet spot. So cut out some offending frequencies in one sound, leave them in the other....and vice versa.

2- When you're EQing, always CUT before you boost. You rarely need to boost any frequencies if you cut out the rest. A cut is much less damaging and much easier to control. Plus, remember that very few things with audio are linear. You have much more precision when going down, than when going up.

3-When EQing, the stupidest thing to do is to solo the part you're EQing. You'll just end up making a super big beefy sound that fills everything, you'll need to raise the level of the other tracks, and pretty soon you'll end up with a screaming mix where everything sits in the highmids, battling the rest for attention.

4-Bass sounds should be compressed/limited. And this is even more effective for basslines that have more than one tone. Single-tone bassline don't move much, but its very very common to have a bass sounds that sounds super good on C-D-E-F and then booms on G-A-B.. or whatever other notes. A compressor will reduce the boom. Multiband compressors are especially useful here.

5-When you are mixing, pretend there is someone with you sitting 3-4 feet away. That person should be able to hear your speak normally over the loudest parts of the music. Any volume higher than that and you will over/under mix many many things. At this level you should be able to hear the kick and bass perfectly well even if you don't feel the boom.

6-Mastering is a very delicate process that adds/remove basically nothing from the sound. No amount of mastering will ever save a bad mix, and no amount of mastering will make an average mix better. Bad mix, bad track. Who do you see credited on the back of an album? The engineer who created the whole sound of the album, or the mastering tech who added a +0.3db boost between 400hz and 408hz? A good solid mix with always be the most important part of the production. Recording errors can be fixed in the mixing stage, but mixing errors can rarely be fixed during the mastering stage. And most people can't even tell the difference between pre and post mastering mixes. Hell I could turn on and off the mastering eq/comps live and it would still not be noticed by most people. Mastering has more to do with good dithering of dynamic sounds at low volumes, correcting DC offets, phase problems and how properly engineered for replay it is, it has very little impact of the timbral structure.

7- Always compare your stuff to commercial CDs. Yes its mastered, and that is exactly how you should try to sound. I repeat, mastering adds/removes almost nothing to the sound. You can't pick out a instrument from a rendered wav file, so if its too loud, too bright, too muddy.. you have very few ways of correcting that after the actual mixdown.

8- When you need to add more layers to beef up a track, you're doing something wrong. You basically have four "places" in the mix you need to fill. Low, LowMid, HiMid, High. A sound should sit squarely inside only one section, or at least avoid adjacent sections. For example a kick drum is perfectly good when sitting almost exclusively in the low end. if you add lowmids to it it becomes too boomy and will interfere with the bass. If you add some himids, you'll add bite, if you add highs you'll add snap. All in all, bassdrum+bass sit in the low end, sounds that will "fill" the track are in the lowmids (pads for example), lead sounds are in the highmids, and the highs are for the rythmic drive (hats, ride etc). If you have 70 layers going on and the mix still doesn't hit you in the face, chances are you've got a section that is underpopulated compared to the others. A single instrument in every section will sound full. Look at rock bands.. Drum, bass, guitar, voice. That's it, that's all...any more than that and it becomes a challenge to mix. Electronic music offers more complex mixes because the sounds are much less harmonically and timbrally rich so they're easier to sit "alone" inside a mix.

9-Volume before boosting EQ. If you don't hear the kick, bring the volume up, not the low eq. If your hihat is lost in the mix, try the volume before boosting the high end. Avoid boosting the high ends until all other options have been tried. Sometimes you *need* to eqboost something by a few db....but most of the time you do not.

10-special effects aside, if you need to go beyond compressor/eq/reverb/delay/phaser/chorus to give your mix any meat, you're doing something definitely wrong. SuperBassMaximzerHell2000Deluxe or NinjaExicterSuperHihatDestructor are NOT plugins you use for mixing. They are plugins you fiddle around with to create sounds and timbres, but never to do any serious stuff.

11-You should not have more than 2 of any 'mix' effect unless they have major differences, ie a digital delay and an analog/tape delay. The more selection you have, the more preset-based your sessions are... load a plugin...flip through the presets.. nothing good.. next plugin. And you end up not learning how to properly use your stuff. 50% of the people I know use compressors everywhere but still don't understand shit about how it actually works, so they absolutely need to have 30 different compressors avaialable for the 30 different types of compression they need instead of learning how to use and understand a compressor and just need one or two to get all these sounds. Waves + TC Bundle should be all you need.

12- Oh and if you're using the built in EQs in your sequencer, hit your face on the wall a dozen time then install waves Q10
Good [+1]Toggle ReplyLink» FRANKB replied on Mon Jul 2, 2007 @ 11:26am
frankb
Coolness: 104020
you fuckin blowjob !
I'm feeling summer releases w00t right now..
Good [+1]Toggle ReplyLink» Bad_Chemistry replied on Tue Jul 3, 2007 @ 1:03am
bad_chemistry
Coolness: 73770
waves Q10 rocks, but I still use the built in EQ in cubase for certain things. It's usually to save cpu usage, like let's say I just want to cut the low frequencies out of a lead, I'll use the built in one.
I'm feeling nice :) right now..
Good [+1]Toggle ReplyLink» Deadfunk replied on Tue Jul 3, 2007 @ 2:28pm
deadfunk
Coolness: 153690
Originally Posted By DMTIO

waves Q10 rocks, but I still use the built in EQ in cubase for certain things. It's usually to save cpu usage, like let's say I just want to cut the low frequencies out of a lead, I'll use the built in one.


i do too, but ill still get waves q10, usually i use parametrics eq, fun to filter!
I'm feeling angelkoreish x 10000 right now..
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