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Playstation 3... Fastest Gun In The West
Good [+1]Toggle ReplyLink» michaeldino replied on Wed Feb 9, 2005 @ 6:14pm
michaeldino
Coolness: 69900
Sony PlayStation 3
IBM, Sony, and Toshiba give Cell processor details
The Cell processor manufactured with a 90nm process will have 234 million transistors and a prototype die size of 221mm square.
By James Yu
Posted Monday, February 7th 2005

The next-generation Cell processor will consist of a single 64-bit Power processing core with eight synergistic processing units. Top engineers from IBM, Sony, and Toshiba made the disclosure at a press conference held at the opening of the International Solid-State Circuits Conference in San Francisco. The Cell triumvirate revealed last November that the processor would have a multicore architecture, but engineers did not reveal how many processing cores each Cell chip would have.



[ ] Cell processor will power
Sony's next-generation
PlayStation 3 console.

The Cell processor will be at the core of Sony's soon-to-be-announced PlayStation 3 console system, and the chip will also find its way into several different applications that range from workstations to television sets.

The Cell processor will offer a tremendous amount of parallelism with its eight synergistic processing cores working in conjunction with the single Power control processor. SCEI vice president of microprocessor development Masakazu Suzuoki adds that the first Cell implementation only has eight synergistic cores, but the architecture is flexible enough to allow for additional cores. Current desktop processors, such as the Intel Pentium 4 and the AMD Athlon 64, only have a single processing core, but both companies plan to release dual-core desktop processors later this year.

The Cell processor manufactured with a 90nm process will have 234 million transistors and a prototype die size of 221mm square. The Intel Pentium 4 "Prescott" processor, by contrast, also uses the 90nm process, but it only has 125 million transistors and a 122mm square die size. Much of the Cell real estate is taken up by the multiple synergistic cores and a sizable amount of on-chip memory. The Cell has 512KB of L2 cache, and each synergistic processing unit has 256KB of cache memory.

The Cell uses Rambus XDR and FlexIO technology to move data in and out of the chip at speeds approaching 100 gigabytes per second. The XDR memory interface can push 30 gigabytes per second at 3.2GHz, and the FlexIO bus running at 6.4GHz has a maximum throughput of 72 gigabytes per second.

Even with the huge transistor count and large die size, the Cell development team has achieved clock speeds greater than 4GHz in internal testing. According to Jim Kahle, IBM Fellow and director of technology for the Design Center for Cell Technology, "We're not just going after the frequency race. We've pushed both frequency and parallelism at the same time." Even though the design group has demonstrated speeds greater than 4GHz, Kahle adds that it's ultimately up to the manufacturer to determine final clock speed, since the most-efficient clock speed, with regard to power consumption, won't be the maximum operating speed.

The Cell's multiple cores open up a variety of programming models in terms of thread assignment and resource management. The Power processor unit is capable of processing two threads, and each synergistic processor can handle a single thread each--for a total of 10 total concurrent threads--which introduces a new problem of determining how to best use all the processor resources.

According to Kahle, "We had a significant number of software engineers working on programming models for the Cell architecture. ... There are a number of different ways to approach the parallelism available in this chip, and we're going to make those available to people." The Cell team will develop the basic software models and then share the software design process with open-source communities to promote future development.

IBM will produce the processor using a 90nm manufacturing process in East Fishkill, New York, and Sony will manufacture the chip at its Nagasaki, Japan, fabrication plant using an advanced 65nm process.

Article courtesy of: [ ] GameSpot
Good [+1]Toggle ReplyLink» neoform replied on Wed Feb 9, 2005 @ 8:42pm
neoform
Coolness: 340590
aaaaand why would they need such a fast CPU in a device that'll plug into such a low rez device such as a TV...?
Good [+1]Toggle ReplyLink» nothingnopenope replied on Wed Feb 9, 2005 @ 9:05pm
nothingnopenope
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Because HDTV spec has a much higher res for one thing...
Good [+1]Toggle ReplyLink» neoform replied on Wed Feb 9, 2005 @ 10:21pm
neoform
Coolness: 340590
:|

HDTV resolution is lower than my computer screen, and i'm on a 17" monitor.
Good [+1]Toggle ReplyLink» nothingnopenope replied on Mon Feb 14, 2005 @ 6:44pm
nothingnopenope
Coolness: 202150
HDTV resoluion is 1920 x 1080

Not even a lot of HDTVs being sold now can even support that natively
Good [+1]Toggle ReplyLink» nothingnopenope replied on Mon Feb 14, 2005 @ 6:48pm
nothingnopenope
Coolness: 202150
or 1280 x 720, depending on the standard... That's still more than the low res of today's console games.
Good [+1]Toggle ReplyLink» ufot replied on Thu Feb 17, 2005 @ 5:31pm
ufot
Coolness: 94025
holly crap...I want a cell processor...

Ufot-never giving into the robot in u
Good [+1]Toggle ReplyLink» Mr_Frog replied on Thu Feb 17, 2005 @ 9:14pm
mr_frog
Coolness: 98025
this will also means better text-to-speach, better synchronisation in voice dialogues, almost no more videos, but just animation rendered real-time..

oh fuck this console's gonna rocks!
Good [+1]Toggle ReplyLink» ApR1zM replied on Sat Feb 19, 2005 @ 1:33pm
apr1zm
Coolness: 165725
hehe thanx xphr00g =) also better AI better rendering less extensive buffering etc :)

its not just the REZ :P
Good [+1]Toggle ReplyLink» cactain_steef replied on Sat Feb 19, 2005 @ 3:58pm
cactain_steef
Coolness: 155600
dorks! hahah
Playstation 3... Fastest Gun In The West
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